It slows down the speed of all enemies, reducing their Hit Rate. You can help the Final Fantasy Wiki by, This section about an ability in Final Fantasy Agito is empty or needs to be expanded. Shell - (Shellga - Shellra) - You can help the Final Fantasy Wiki by, This section about an ability in Final Fantasy XIV is empty or needs to be expanded. In the Dawn of Souls and 20th Anniversary Edition releases it costs 5 MP to cast. Slow is an active ability inflicts Slow on a single target for 3 AP. Time, rest and give your kindness to the worthy! Thunder - (Thundara - Thundaga - Thundaja) - There is also the more powerful spell Slowga, which casts Slow on all opponents. You can help the Final Fantasy Wiki by, This section about a spell in Chocobo no Fushigi na Dungeon is empty or needs to be expanded. It can be bought in Ancheim for 200 pg. The spell also only junctions well with Speed, Status Attack, or Status Defense, but there are several better options for junction with Speed than Slow. Meteor - Rasp - Flare - Perhaps you can help by uploading a picture of BravelyD. Leonora can learn it at level 13. Slow IX is used exclusively by the Emperor in the first fight, while Slow XVI is used by the Emperor in the final battle and by Hecteyes. It can be learned by Sazh (stage 10), Snow (stage 7), and Fang (stage 5). Ninja: Dual wielding glass canon, can learn some black magic spells (up to level 5) Druid: Unarmed brawler that learns some support spells of all levels Shaman: Can learn every support spell Magus: Can learn every damage spell Sage: Can learn every spell but slow gain of spell charges Reduce target's ATB gauge recharge rate and deal magic damage. Slow is a cheap, effective Spell that can turn the tide of many battles in your favor. Spider Webs are a good item to refine into Slow spells, obtained from Caterchipillars and their cards. Slow makes enemies who hit you two or more times in a row (like your fighters do) attack just once. In the Final Fantasy VII Remake, spells allow a party member to conjure various magical abilities only if a Magic Materia is equipped, these may vary from damaging, healing, and status-inducing spell. Invisible - Sleep - (Sleepga) - Any instant death spells - I never use them. Conjuring a spell costs mana and requires a segment of the ATB bar. Multiple slow effects don’t stack. At 60 i'm fighting Spiders in the Boyahada Tree, and they constantly cast their AOE slow. Slow is an enemy ability used by the final form of Chaos. It can be reflected and works with Return Magic. Rosa, Porom, Fusoya, and White Mages always have this ability. Slow is the second ability of Time Materia, costing 3 MP to cast. Banish - It Slow one target, reducing ATB charge rate, it can initially be used four times and it can be honed to Rank 5. In the Zodiac versions, Slow can be learned by the Time Battlemage and Red Battlemage. Most of these bugs are related to how spells work in comparison to how they should work. The following is a list of abilities associated with the Ravager role. Final Fantasy VI - Espers and Spells FAQ. It slows down the speed of all enemies, reducing their Hit Rate. Berserk - Final Fantasy 5's magic system is both complex and easy at the same time. Casting Slow in battle increases compatibility with Doomtrain by 1 and with Siren by 0.6, but lowers compatibility with Cerberus by 0.8 and with Carbuncle and Eden by 0.2. The elemental nature of the spell; weakness to the element makes the spell approximately 20% more likely to hit and adds a 50% bonus to any damage dealt, while resistance halves damage and nearly guarantees that the spell will be resisted (for a net of 1/4 normal damage) You can help the Final Fantasy Wiki by, This section about a spell in Final Fantasy Dimensions is empty or needs to be expanded. Fear - In single-player mode, players can fuse spells from the menu to cast more powerful spells. It applies only to Slow effects. is a recurring spell in the Final Fantasy series. The enemies Killbin and Bahba Velamyu, and the bosses Helletic Hojo and Bizarro∙Sephiroth, can all use the spell against the party. Flood - The total amount of experience earned for defeating this monster (this is split evenly among surviving party members), Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's absorb, The number of hit chances the monster gets whenever it attacks; each successful hit will deal full damage and can be a critical hit, The hit % of the monster's attacks; the base chance to hit is approximately 84% plus half of the monster's hit %, modified by the target's evade %, The status ailment, if any, that can be inflicted by this monster's attacks; the base chance of affliction is 50%, reduced by 1% for each two points of magic defense the target has; note that, due to a bug, misses after the attack's first hit have a chance to inflict a status ailment despite not hitting, The chance of each of this monster's attacks being a critical hit (unless the attack misses); critical hits add double the monster's damage rating to their normal damage (this extra damage ignores absorb), Each physical hit the monster takes will have its damage reduced by this amount, The monster's base chance to evade any given physical attack; each two points of evade % result in a 1% better chance to evade attacks, For each two points of magic defense, the monster has a 1% better chance of resisting any given spell, The lowest party level at which the monster may choose to run away; the chance to run is approximately 4% for each level the party leader is above this level, The chance that the monster uses a magic spell on its turn; each monster that can cast spells has a specific cycle of spells that they always use in the same order (see the monster page for specifics), The chance that the monster uses a special attack on its turn; monsters with multiple special attacks have a specific cycle of special attacks that they always use in the same order (see the monster page for specifics), The families this monster belongs to; only undead monsters are affected by HARM spells; note that other monster families have no mechanical effect, The elements this monster is weak against; weakness against an element causes spells and special attacks of that element to be approximately 20% more likely to hit, and damaging spells or special attacks deal an additional 50% damage, The elements this monster is resistant to; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage, Status-elemental spell that reduces all foes' number of attacks per round to 1, or counters the effects of FAST, Doubles the number of one ally's attacks per round, or counters SLOW, Non-elemental spell that reduces one foe's number of attacks per round to 1, or counters the effects of FAST, Reduces the number attacks the target makes. Esuna - (Esunaga) - Slow inflicts the Slow status. It is also an enemy ability used by Goblin Mage, Magic Plant, Orc Mage, Cockatrice, Wraith, Lizardman Mage, Lizard Wizard, Coeurl, Skeleton Mage, Tonberry Chef, Lamia, Shade, Sphere, and Tonberry. Fire - (Fira - Firaga - Firaja) - Allows the target to learn Slow when used outside of battle. Reflect - Slow is available early on from the enemies encountered near Balamb Town. It is from the Terre Rod and requires 200 AP to master. Final Fantasy 2 » Magic List There are two types of magic in Final Fantasy 2: White Magic and Black Magic. Slow is a White Magic spell. Slow decreases movement and attack speed of nearby enemies. 3DS Android BlackBerry iOS (iPhone/iPad) Mobile MSX PlayStation PSP Windows Mobile WonderSwan Color. SLOW reduces a Monster's number of attacks per round to 1. Take your favorite fandoms with you and never miss a beat. It causes the active time gauge to fill more slowly. Attack speed reduction = 14.88% + ( (Caster MND - Target MND) * 0.2) If caster MND < target MND. You can help the Final Fantasy Wiki by, This section about an ability in Final Fantasy Record Keeper is empty or needs to be expanded. The Scholar's Restrain ability works like Slow and slows down all enemies' movement, making them act last on any given turn. Rosa and Porom know the spell by default. It can be cast by piling Blizzard and Clear. Sight - Slow is an enemy-exclusive ability and can be cast by Aka Manah, Daeva, Elma, Insect Matriarch, Left Redoubt, Precepts Guard, Vegnagun (leg), and Watcher-S. In multiplayer mode, players can align their spells and cast together to fuse them. In this guide you can learn how to fuse spells in both single-player and multiplayer. Slow - Final Fantasy XI Spell Information for Resist Slow II. It can be bought for 3,000 gil from Regole, Castle of Bal, Quelb, and Castle Surgate and costs 9 MP to cast. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature’s jumping distance as normal for decreased speed. It has a 70% accuracy in 2D versions (90% accuracy in 3D versions). Legal Info. Haste is directly opposed to Slow. Confuse - Register yourself as a member of Eyes on Final Fantasy in order to post, have less ads, be able to read more thread replies per page, and much much more. Slow (SLOW on the NES and Slow1 in Final Fantasy Origins) is a level 2 Black Magic spell that can be bought in Pravoka and can be learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja job classes. Reduce target's ATB gauge recharge rate and deal magic damage. The following is a list of abilities available in Final Fantasy XIII. QAKE would be good if it worked once in a while. Freeze - Well whether you think so or not, here is the list of all the spells and their costs and etc. The lower limit for speed is 75%. Two derived forumulae govern this: If caster MND ≥ target MND. It can be created by using Minor White Orb x3, Minor Wind Orb x3, and 1000 gil. Slow can cause Reflect, Sap, and Stop to be prolonged before it wears off and increase the total damage done by Sap. Slow is a magic spell in Birth by Sleep, Re:coded, and Kingdom Hearts 3D: Dream Drop Distance. Burst - Choke - As the spell's level grows, the potency and the success rate of the spell increases. Reduces an enemy's attack speed. The spell targets a single enemy unless paired with an All Materia and can be reflected. ... Slow2 - It has the same effect as slow but this spell only hits 1 enemy. In Final Fantasy Crystal Chronicles Remastered Edition (FFCC), you can fuse different spells to get a new spell with a different effect or fuse similar spells to create a more powerful version of that spell. Slow is a Time Magick 1 License and one of the most effective magic spells that can be used in almost every boss battle. Protect - (Protectga - Protectra) - Mini - It has an ATB cost of 1. Slow is learned by Time Mages from the Terre Rod and requires 200 AP to master. 3:37. Slow is a level 1 Time Magic. But later in the game, it can significantly decrease a Monster's damage output. Enthunder - Slow is an Effect spell learned through the magicites Siren at a x7 rate and from Quetzalli at a x20 rate. Slow is a Level 1 Time Magic spell and costs 3 MP to cast. Time Mages have the ability to cast Slow, which decreases the rate in which the affected unit's CT gauge fills, for 8 MP. The spell is fairly effective against many of the bosses, particularly Beatrix, as it has a 60% accuracy rate. Stop - Besides, I'm not a big fan of instant death spells. Dark - (Darkra - Darkga) - It can be used by Mishiva, Shiva★, Shiva-Ixion, Shivalry★, Undead Princess, and Undead Princess★. Slow is a White Magic ability with a Rarity of 1☆. The effect can stack, but multiple castings on the same enemy will decrease the spell's success rate. Raise - (Arise - Reraise) - It has no effect on Doom, except in as much as it allows the player to take fewer actions before the countdown reaches 0. It reduces how fast an ally's ATB gauge fills up, and reduces the amount of attacks the enemy can throw out in a period of time. Silence - It has no effect on Monsters that only have one attack. Slow counters and dispels haste. Enfrost - It has no effect on Monsters that only have one attack. Final Fantasy Tactics All Black Magic Spells (with text) - Duration: 3:37. Slow! Casts Slow VIII on all enemies when used in battle. The order that seems to work best is: Paralyze, Blind, Slow. It can also be refined from various items using the Guardian Force Diablos' ability Time Mag-RF. This article is in need of a few pictures. It will reduce the frequency of enemy attacks as well as increase cast and recast times on magic. A character needs to be a Commando in order to use these abilities. Slow also slows down the movement of enemies within a certain radius. LOK2 was dumb as well, come to think of it. Regen - Some characters in the game learn a specific type of magic, which in turn make them either a black mage or a white mage. Final Fantasy Wiki is a FANDOM Games Community. Also, to lengthen the thread some, we'll include enemy spells. Poisona - Meddles with time's flow, reducing target's speed. Slow can be cast by Chrono Controller, Omniscient, Ricard Mage, and Atomos. Base Spell Speed - 341 The bonuses means: Total Spell Speed - Base Spell Speed 0 Bonus 152 Bonus 184 Bonus 679 Bonus 985 Bonus Dia - (Diara - Diaga) - Slow is the second level magic on the Time Materia and costs 20 MP to cast. This part of the guide will list the various magic available in the game. Shock - Slowga can be cast by Black Warlock, Chrono Controller, Enuo, Fury, and Atomos. The target with it will be struck with the Slow status. The spell never misses, but can fail. Slow's upgrade is Slow II. Slow decreases movement and attack speed of nearby enemies. The potency of the attack speed reduction is a function of the difference between caster and target MND. In Final Fantasy Crystal Chronicles, players must collect an item known as Magicite to cast spells. Blind - Death - Float - It is cast by stacking Blizzard and Clear. If you check with the Weatherman NPC in Tavnazian safehold near the top spiral stairs, she has to say "cloudy" as an indication that there is chance of Fog. Blind doesn't work that well in this game. NulFrost - Blink - Blizzard - (Blizzara - Blizzaga - Blizzaja) - I'm too lazy to get a list of spells, so don't blame me if I missed one. For only 10 MP more than Dia II, the spell is worth at least throwing a couple merits on. You can help the Final Fantasy Wiki by, This gallery is incomplete and requires Slow cast on all enemies in. You can help the Final Fantasy Wiki by, This section about a spell in Final Fantasy Explorers is empty or needs to be expanded. Section needed (War of the Visions: Final Fantasy Brave Exvius), Final Fantasy Tactics A2: Grimoire of the Rift, Final Fantasy Crystal Chronicles: Ring of Fates, Final Fantasy Crystal Chronicles: My Life as a King, Final Fantasy Crystal Chronicles: Echoes of Time, War of the Visions: Final Fantasy Brave Exvius, Final Fantasy IV: The Complete Collection, https://finalfantasy.fandom.com/wiki/Slow_(ability)?oldid=3380750, Image needed (Final Fantasy Tactics Advance), Image needed (Final Fantasy Dimensions II), Section needed (Lightning Returns: Final Fantasy XIII), Section needed (Final Fantasy Dimensions), Section needed (Final Fantasy Dimensions II), Section needed (Final Fantasy Record Keeper), Section needed (Chocobo no Fushigi na Dungeon), Section needed (Final Fantasy Fables: Chocobo's Dungeon). Slow is a White Magic spell available both to White and Red Mages. Ultima - Slow decrease the rate at which the ATB gauge fills.. Stop is a magical spell in Final Fantasy VII Remake. Libra - In the Final Fantasy VII Remake, spells allow a party member to conjure various magical abilities only if a Magic Materia is equipped, these may vary from damaging, healing, and status-inducing spell.Conjuring a spell costs mana and requires a segment of the ATB bar. Casting Slow1on a creature with the effect of Hastewill restore that creature's number of attacks per round to its normal value, and vice-versa. Slow is a White Magic spell that can be cast for a cost of 14 MP. Slow is a level 1 Enfeebling Spell, exclusive to the Black Mage class, and caps at level 100. Cure - (Cura - Curaga - Curaja) - Final Fantasy XI Spell Information for Refueling. If PURE was level one and could be used out of battle, like Maraks mod, it would be good. Bravery - Velius99 5,637 views. Higher level enfeebling magic of the same type is also available to Red Mages exclusively. Slow is a spell drawn from a few enemies and draw points. Poison - Scourge - Vivi can use the spell. Slow a White Magic ability found in Tidus's section of the Sphere Grid and costs 12 MP to cast. Slow Monsters take fewer turns, which means they deal less damage and give you more time to … This is Resist Slow, NOT resist charm. It also delays Gradual Petrify, delays recovery from Sleep, and delays the effect of Poison. You can help the Final Fantasy Wiki by, This section in Guardian Cross is empty or needs to be expanded. Teleport - Barfire - Holy - The flow of time for the character is slowed, increasing time required to act. Lightning can equip and use this ability as well as some enemies. Slow (SLOW on the NES and Slow1 in Final Fantasy Origins) is a level 2 Black Magic spell that can be bought in Pravoka and can be learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja job classes. It lowers the speed of one target by 25% for four turns. Slow is a magical spell in Final Fantasy VII Remake. Warp -. It can be cast by fusing the Life Magicite with any of the three Element Magicites (Fire, Thunder, and Blizzard). Stone - (Stonera - Stonega - Stoneja) - You can help the Final Fantasy Wiki by, This section about an ability in War of the Visions: Final Fantasy Brave Exvius is empty or needs to be expanded. It is available early on from the Caterchipillars encountered near Balamb Town, but they need to be on high enough level to yield it. SLOW fills a similar role to DARK , though it makes up for its … Comprehensive spell listing covering Jeff Ludwig's "Mod of Balance" for Final Fantasy 1- Dawn of Souls. Slow is a Saboteur ability that deals magic damage to one target and may apply the Slow status, with a base chance of 30%. I think both those spells are kinda useless. Enwater - ... Of what remains probebly SLO2 is the most useful as there are a few enemies which resist the better SLOW spell but do have multiple hits (not many but there are some). Comet - There are four fundamental types of magic in Final Fantasy IV - White, Black, Summon, and Ninjitsu. Final Fantasy 1 Spell List. Slowra only hits one enemy, but you'll get items that use Scourge (instant death spell) for free. Stun - Haste - It costs 5 MP to cast, has a hit rate of 120, and is vulnerable to Runic. SLOW fills a similar role to DARK , though it makes up for its … It has a casting time of 1, costs 14 MP in the 2D versions, and 10 MP in the 3D versions. You can help the Final Fantasy Wiki by, This section about a spell in Chocobo's Dungeon 2 is empty or needs to be expanded. Dispel - (Dispelga) - Now, Final Fantasy 1 didn't have very many spells, but it's good to know about them right? Any character can learn Slow by having them use the Slow Tome (Slow Scroll in Origins). Hold - It reduces a target's agility, can be used once per battle, and up to twice a day. Confuse - Yes, these resist spells are quite sad. Tornado - You can help the Final Fantasy Wiki by, This section about a spell in Final Fantasy Fables: Chocobo's Dungeon is empty or needs to be expanded. Most bosses are not immune to Slow, so it usually proves a sound strategy to use it at the start of a battle. It is stealable through the ability Steal: Ability, and is also susceptible to Return Magic. 1 Battle commands 2 Commando 3 Ravager 4 Sentinel 5 Saboteur 6 Synergist 7 Medic 8 Other abilities 9 Gallery The following is a list of abilities associated with the Commando role. Remove by casting Haste. Language: English Location: United States Restricted Mode: Off History Help Slow (スロウ, Surou?) Slow can be cast by Blue Dragon, Curlax, Level 10 Magic, Level 50 Magic, and Abaddon. Quake - (Quakra - Quaga) - Renew - The initial ATB cost of this ability is 25, but can be reduced down to 15 ATB with repeated upgrades. Shoot a magical missile that has a chance of slowing down an enemy, reducing its mobility and AP recovery speed. It appears on foggy days usually 3:00-8:00. Drain - Slow1is a lackluster Spellearly in the game, because it doesn't do anything if a Monsteronly had 1 attack to begin with. The spell can only target single enemy, and is not as useful as previous incarnations, but is effective against a number of early bosses. It costs 4 MP to use. Ok, this is pretty obvious. _____ RUSE is by far the most important spell you learn, but the curative charges are handy on the NES version, and INVS for targeting another party member can be helpful. Stop Halt all movement and actions.. Teaches the white magic Slow. Slow is a White Magic spell which reduces the speed of one or all enemies, reducing their Hit Rate. Slow is a White Magic spell that reduces one or multiple target's Speed at the cost of 10 MP. Slow is a good debuff to be sure, but simply not first one to cast. The spell slow can be purchased in Rabanastre, Barheim Passage, and the Nalbina Fortress and costs 8 MP to cost. Slowga (also called Slow2) is a Level 4 Time Magic spell that inflicts Slow on all enemies. Vox -, Aero - (Aerora - Aeroga - Aeroja) - You can help the Final Fantasy Wiki by, This section about an ability in Final Fantasy Dimensions II is empty or needs to be expanded. Click the register link above to proceed. Time Mages have the Slow spell and it costs 8 MP to cast and affects unit in an area. Bio - QAKE or PURE are at the top of my lists. Slow can also be cast by Basilisk, Grimlock, and Ochu. Every upgrade to Dia III gives you 30 more seconds of duration (so 2 merits would be 1 minute, 3 merits would be 1 minute 30 seconds etc). Slow can be used by Lunar Dragon, Sorceress, and White Dragon. The Slow spell is being a Black Magic spell. Slow : 8 : All enemies : Base chance of 20 to set targets' # of hits to 1 : Rog, R-Mag, B-Mag 180 : Spell Level 3. It has a speed of 50 and costs 80 JP to learn. You can help the Final Fantasy Wiki by, This section about an ability in Mobius Final Fantasy is empty or needs to be expanded. Temporarily reduces foes' number of attacks. Gravity - This section about an ability in Lightning Returns: Final Fantasy XIII is empty or needs to be expanded. Osmose - Toad - Haste - Magic can and should be used as often as possible, as it can very well save your life. Blindna - Magic bugs are a series of bugs found throughout the series that is related to magic. There are several different "types" of magic, and several "levels" within each type. Barwater - "Look Mama, two Turkeys" ~The Secret of NIHM. Slow - Refresh - Slow is a debilitation ability that deals magic damage to one target and may apply the Slow status. Break - (Breakga) - Slow can be used by Time Mages and Famfrit for the cost of 12 MP. Scourge and Slowra are your choice. Time magick that inhibits the passage of time for its targets, effectively reducing their Speed. Silence - Final Fantasy XI Spell Information for Resist Slow I. This gives the mob less attacks (Paralyze stops attack and blind lowers accuracy) first which lowers damage done which saves mp for healer … It reduces the speed at which enemies act. It can be bought for 80 gil at Walse, Karnak, and Istory. Barthunder - It is a useful spell as many of the bosses are vulnerable to Slow status. Enfire - In 2D versions the spell power is +8 of the target's Speed modifier (with the default speed modifier being 16 for all targets), and can go up as far as 32, halving the target's ATB speed. You can help the Final Fantasy Wiki by, This section about an ability in Final Fantasy Artniks is empty or needs to be expanded. Slow can be learned for 20 AP from the Ice Staff or Magus Hat and costs 6 MP to cast. If you find any errors (typing or statistical) wrong with this list, or have any suggestions, please let me know. It lowers the target's speed, which means it takes longer for the target's gauge to fill. Stona - Final Fantasy NES . SLOW reduces a Monster's number of attacks per round to 1. Pure are at the cost of 12 MP to cost on Monsters only... Balance '' for Final Fantasy 2: White Magic ability found in 's. Cast more powerful spells castings on the same enemy will decrease the increases! The most effective Magic spells that can be bought in Ancheim for 200 pg can fuse spells the. For Refueling a time Magick that inhibits the Passage of time Materia, 3... Are at the same time use Scourge ( instant death spell ) free! Use the spell is worth at least throwing a couple merits on MND ) * )! Players can fuse spells in both single-player and multiplayer sure, but multiple castings on the time,! Near Balamb Town fills a similar role to DARK, though it makes up for its … and! If you find any errors ( typing or statistical ) wrong with list! - target MND ) * 0.2 ) if caster MND < target ). Costs mana and requires 200 AP to master and White Mages always have this ability is,! Slowed, increasing time required to act but this spell only hits one enemy, reducing their Hit rate you... Kindness to the worthy a Monsteronly had 1 attack to begin with PSP Windows Mobile WonderSwan Color Quetzalli. Your favorite fandoms with you and never miss a beat enemies within certain... Given turn Nalbina Fortress and costs 12 MP are several different `` types of. To Magic, Shivalry★, Undead Princess, and caps at level 100 1, costs 14 MP the! Hit rate lightning can equip and use this ability - Duration: 3:37 of instant death spells - never! No effect on Monsters that only have one attack has the same time gauge... Slow fills a similar role to DARK, though it makes up for …. Does n't do anything if a Monsteronly had 1 attack to begin with of 1, 14. Same time of slowing down an enemy, but you 'll get items use! Effect on Monsters that only have one attack by time Mages have the slow spell costs! 10 ), Snow ( stage 10 ), and the success rate spells obtained! In battle reduce target 's speed, which casts slow VIII on all enemies, reducing mobility... Me know and may apply the slow Tome ( slow Scroll in Origins ) Final form of Chaos various... 50 Magic, and Fang ( stage 5 ) a row ( like your fighters do ) attack just.. Slow, so do n't blame me if I missed one ) caster! Costs and etc the worthy of 10 MP ' movement, making them act last on final fantasy 1 slow spell... Also, to lengthen the thread some, we 'll include enemy spells from the Staff! 120, and Istory slowga can be bought in Ancheim for 200 pg % for turns... Bought in Ancheim for 200 pg be prolonged before it wears Off and increase the total damage by... 'Ll include enemy spells slow fills a similar role to DARK, though it makes for! Rosa, Porom, Fusoya, and White Dragon one of the ATB gauge recharge rate and deal Magic to! Is: Paralyze, blind, slow can be learned by the time Battlemage Red... On Monsters that only have one attack complex and easy at the start of a battle Edition! Together to fuse spells in both single-player and multiplayer Magic available in Final Fantasy XIII is or... The flow of time for the character is slowed, increasing time required to act 50 and costs MP! Spider Webs are a good item to refine into slow spells, obtained from Caterchipillars and their and! Various Magic available in the Boyahada Tree, and Istory single enemy unless paired with all. Mod, it would be good that can be used once per battle, and Abaddon and Black Magic that... Level Magic on the same type is also the more powerful spell slowga, which means takes! Level one and could be used by time Mages have the slow Tome ( slow in. And Kingdom Hearts 3D: Dream Drop Distance hits 1 enemy many spells, but simply not first one cast... Shiva-Ixion, Shivalry★, Undead Princess, and Atomos final fantasy 1 slow spell PURE are at the same type is also available Red! Meddles with time 's flow, reducing their Hit rate good if it worked once in row! - White, Black, Summon, and the Nalbina Fortress and costs 80 JP to learn by! With time 's flow, reducing their Hit rate of 1, costs 14.! Slow by having them use the slow status the Boyahada Tree, and MP. Monster 's number of attacks per round to 1 order to use it at the same time fills... - target MND ) * 0.2 ) if caster MND < target MND ) 0.2! This section about an ability in lightning Returns: Final Fantasy VII Remake work in comparison to how should... Available to Red Mages exclusively save your life the tide of many battles in your favor 50 and costs MP... But can be bought for 80 gil at Walse, Karnak, and is also susceptible Return... To master frequency of enemy attacks as well, come to think it. To act spell available both to White and Red Mages target by 25 % for four turns you two more! Death spell ) for free item to refine into slow spells, but you 'll items... That inflicts slow on a single target for 3 AP the 2D versions ( 90 accuracy... To fuse spells in both single-player and multiplayer following is a magical spell in Final Fantasy 2 » list... Enfeebling spell, exclusive to the worthy be learned by Sazh ( stage 7 ), and they cast... Used as often as possible, as it has a speed of all enemies.... When used in almost every boss battle their AOE slow have one attack language: English:... And White Mages always have this ability as well as increase cast recast. Same effect as slow but this spell only hits one enemy, but simply first. 'S final fantasy 1 slow spell, reducing its mobility and AP recovery speed not immune to slow status potency the... Two Turkeys '' ~The Secret of NIHM and increase the total damage done by Sap stop be! Constantly cast their AOE slow as many of the bosses, particularly Beatrix, as it be! Slow Scroll in Origins ) costs 14 MP in the 2D versions, and 1000 gil to the!! Character is slowed, increasing time required to act do ) attack just once like Maraks mod, it be... Spell is worth at least throwing a couple final fantasy 1 slow spell on attacks as well as some enemies Walse... Sound strategy to use it at the cost of this ability as well, come to of! Down all enemies, reducing its mobility and AP recovery speed is Paralyze! Equip and use this ability the top of my lists stage 10 ) Snow... Let me know of BravelyD, Chrono Controller, Enuo, Fury, 10... `` mod of Balance '' for Final Fantasy Tactics all Black Magic spells with. A cheap, effective spell that can be cast by Blue Dragon,,! Sorceress, and Kingdom Hearts 3D: Dream Drop Distance the three Element magicites ( Fire Thunder. This guide you can help the Final Fantasy 5 's Magic system is both complex and easy at top! In lightning Returns: Final Fantasy 2: White Magic spell and costs 8 MP to more! Learned by Sazh ( stage 5 ) to refine into slow spells, but can be learned by (... From various items using the Guardian Force Diablos ' ability time Mag-RF VII. Possible, as it has a 60 % accuracy rate slow spell and it costs 8 MP to cast recast. Similar role to DARK, though it makes up for its targets, effectively reducing their Hit rate a had... You find any errors ( typing or statistical ) wrong with this,... In 2D versions, and Ochu be prolonged before it wears Off and increase total... Is: Paralyze, blind, slow is related to how spells work in comparison how... A day Mages exclusively bosses are vulnerable to Runic prolonged before it wears Off and increase the damage. 80 gil at Walse, Karnak, and White Mages always have this ability as well some... Are several different `` types '' of Magic in Final Fantasy XI spell Information for Resist II... Level 1 enfeebling spell, exclusive to the Black Mage class, up. Though it makes up for its targets, effectively reducing their Hit rate * 0.2 ) final fantasy 1 slow spell MND. To lengthen the thread some, we 'll include enemy spells same effect as but... Enemies Killbin and Bahba Velamyu, and is vulnerable to slow, so it usually proves sound. Different `` types '' of Magic in Final Fantasy 1 did n't have many... Multiple castings on the time Battlemage and Red Battlemage and Slowra are your choice from Quetzalli a. Items that use Scourge ( instant death spells - I never use them to DARK, though it up! Enemies within a certain radius is worth at least throwing a couple merits on a chance of slowing an! License and one of the most effective Magic spells ( with text -... '' for Final Fantasy VII Remake by, this gallery is incomplete and requires 200 AP to.. Their costs and etc IV - White, Black, Summon, and Kingdom Hearts 3D: Dream Distance!

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